/*
 Sroubot - open source game
 Copyright (C) 2008,2009 NewFolder Software

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#ifndef _CLSAPPLICATION_H_
#define _CLSAPPLICATION_H_

#include <cstdlib>
#include <SDL/SDL.h>
#include <SDL/SDL_opengl.h>
#include <stack>

namespace Sroubot
{
	class clsApplication;
	class clsGameState;
}
#include "clsGameState.h"
#include "clsDebugGameState.h"

namespace Sroubot
{

	class clsApplication
	{
	private:
		bool mRun;
		SDL_Surface* mScreen;
		std::stack<clsGameState*> mGSStack;
	public:
		clsApplication();
		~clsApplication();
		int setupSDL();
		int setupOpenGL();
		void pushGS(clsGameState* pGameState);
		void popGS();
		int run();
	};
}

#endif
